Unity Developer with 5+ years of experience specializing in VR/AR development. Expert in creating and optimizing immersive applications for Meta Quest 2, Quest Pro, Quest 3, and Apple Vision Pro.
Strong background in C#, Swift, performance optimization, and distributed systems. I've shipped products to the App Store, showcased projects at Tokyo Game Show, and collaborated with companies across the US, Europe, and Japan.
I'm a developer, product thinker, and creator of digital worlds. I build interactive experiences where code, design, and world-building come together — things people can explore, touch, and experience.
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A dark, satirical world created together with comic artist Vitalii Terletskii. Presented at Tokyo Game Show and supported by hundreds of players worldwide.
Highlights:
I'm responsible for gameplay systems, UI/UX, architecture, save/load logic, dialogue tech, performance, and content integration.
A collaboration with Vitalii Terletskii and Artem Bizyaev. A fantasy world where players follow one of three story arcs — Greed, Noble, or Revenge.
Features:
A fan-favorite Apple Watch app that transforms your real surroundings into a stylish mini-map inspired by classic games.
Includes:
One of my most recognizable projects.
Created in just 8 days, this immersive app showcases 3D models of landmarks and destinations in spatial computing. Built for 2ГИС (2GIS), one of Russia's leading mapping and navigation companies.
Highlights:
Features:
Tech: Electron 33, vanilla JavaScript, no frameworks, no bundlers. Custom window manager, desktop, and taskbar — all written from scratch.
Novobeing — VR meditation app for Meta Quest with Apple Watch integration and Passthrough mode.
Visceral Science — Educational VR experience for Verizon, optimized for Meta Quest Pro.
An alt girl for scoof — iOS publishing for a satirical visual novel (4.5★ on App Store).
Also worked on:
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