Building digital worlds, apps, and games
Unity Developer with 5+ years of experience specializing in VR/AR development. Expert in creating and optimizing immersive applications for Meta Quest 2, Quest Pro, Quest 3, and Apple Vision Pro.
Strong background in C#, Swift, performance optimization, and distributed systems. I've shipped products to the App Store, showcased projects at Tokyo Game Show, and collaborated with companies across the US, Europe, and Japan.
I'm a developer, product thinker, and creator of digital worlds.
I build interactive experiences where code, design, and world-building come together — things people can explore, touch, and experience.
For collaborations, consulting, or hiring:
Portfolio & social links available upon request.
Click the button below to browse my projects:
A dark, satirical world created together with comic artist Vitalii Terletskii. Presented at Tokyo Game Show and supported by hundreds of players worldwide.
Highlights:
I'm responsible for gameplay systems, UI/UX, architecture, save/load logic, dialogue tech, performance, and content integration.
A collaboration with Vitalii Terletskii and Artem Bizyaev. A fantasy world where players follow one of three story arcs — Greed, Noble, or Revenge.
Features:
A fan-favorite Apple Watch app that transforms your real surroundings into a stylish mini-map inspired by classic games.
Includes:
One of my most recognizable projects.
Created in just 8 days, this immersive app showcases 3D models of landmarks and destinations in spatial computing. Built for 2ГИС (2GIS), one of Russia's leading mapping and navigation companies.
Highlights:
Novobeing — VR meditation app for Meta Quest with Apple Watch integration and Passthrough mode.
Visceral Science — Educational VR experience for Verizon, optimized for Meta Quest Pro.
An alt girl for scoof — iOS publishing for a satirical visual novel (4.5★ on App Store).
Also worked on:
All of Timur Abdrakhimov's projects have been successfully Viewed.
The following worlds are now available:
Click Finish to close the Projects Installation Wizard.
VR/AR development (Meta Quest, Pico, SteamVR), mobile games, PC builds, dialogue systems, performance optimization, procedural generation, editor tools. SDKs: ARFoundation, OpenXR, Quest SDK, Vive SDK.
visionOS spatial apps, watchOS/iOS development, MapKit navigation, AR entities, Reality Composer Pro, smooth UI/UX animations.
Gameplay architecture, multithreading, asynchronous programming, Node.js backends, MAUI cross-platform apps.
Shader Graph, Amplify Shader, VFX Graph, URP/Metal optimization. Tools: Blender 3D, Figma, Photoshop, Substance Painter.
User flow design, VR UX/UI, feature planning, rapid prototyping, analytics, and delivering polished experiences.