This is a portfolio of Timur Abdrakhimov.
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Timur Abdrakhimov

Building digital worlds, apps, and games

About Me

Timur Abdrakhimov

Unity Developer with 5+ years of experience specializing in VR/AR development. Expert in creating and optimizing immersive applications for Meta Quest 2, Quest Pro, Quest 3, and Apple Vision Pro.

Strong background in C#, Swift, performance optimization, and distributed systems. I've shipped products to the App Store, showcased projects at Tokyo Game Show, and collaborated with companies across the US, Europe, and Japan.

I'm a developer, product thinker, and creator of digital worlds. I build interactive experiences where code, design, and world-building come together — things people can explore, touch, and experience.

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Projects

Sobakistan
Sobakistan
Gnomes And Knights
Gnomes & Knights
Mini-Map Radar
Mini-Map Radar
2GIS Immersive
2GIS Immersive
Cool 95
Cool 95

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Projects Installation Wizard
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Sobakistan: The Land of Dogs
Dark satirical narrative adventure about a closed dog-state. Unity, PC, Narrative Adventure.

A dark, satirical world created together with comic artist Vitalii Terletskii. Presented at Tokyo Game Show and supported by hundreds of players worldwide.

Highlights:

  • Deep branching narrative with multiple endings
  • Character-driven storytelling (Yagodovich, Sirius, Gamma, Buddy…)
  • Fully custom lore, atmosphere, and grim humor
  • Mini-games, choices, and consequence-driven scenarios
  • Complete dialogue and event system with audio

I'm responsible for gameplay systems, UI/UX, architecture, save/load logic, dialogue tech, performance, and content integration.

Sobakistan Game Screenshot
Gnomes And Knights
Gloomy low-poly dark fantasy about a knight hunting gnomes. Unity, iOS/Android.

A collaboration with Vitalii Terletskii and Artem Bizyaev. A fantasy world where players follow one of three story arcs — Greed, Noble, or Revenge.

Features:

  • Procedurally generated worlds and biomes
  • Special tiles and unique required objects per level
  • In-depth dialogue system and Steam achievements
  • Player progress, save files, and seamless game continuation
Gnomes And Knights Screenshot
Mini-Map Radar
Apple Watch game-styled minimap inspired by GTA / Fallout. SwiftUI, watchOS, MapKit.

A fan-favorite Apple Watch app that transforms your real surroundings into a stylish mini-map inspired by classic games.

Includes:

  • Rotating radar-style map synced with player orientation
  • Location markers, navigation, and custom skins
  • AR overlays and enhanced visual effects
  • Viral content on TikTok and Reels, strong community interest

One of my most recognizable projects.

Mini-Map Radar Screenshot
2GIS Immersive
3D encyclopedia of landmarks for Apple Vision Pro. SwiftUI, RealityKit, Reality Composer Pro, VisionOS.

Created in just 8 days, this immersive app showcases 3D models of landmarks and destinations in spatial computing. Built for 2ГИС (2GIS), one of Russia's leading mapping and navigation companies.

Highlights:

  • One of the first VisionOS apps worldwide (top 600) and the first VisionOS app from Russia
  • Built with SwiftUI and RealityKit for spatial 3D experiences
  • 3D models viewable in AR with detailed information panels
  • Featured by Apple for early Vision Pro support
  • Developed using VisionOS simulator before device launch
2GIS Immersive - Moscow Kremlin in AR
Cool 95 Browser
A retro web browser that looks and feels like Windows 95. Built with Electron, vanilla JS, and pixel-perfect CSS.
Cool 95 Screenshot Cool 95 Browser

Features:

  • Full Chromium web browser with tabs, history, favorites, downloads
  • Desktop with draggable icons, folders, website shortcuts, wallpapers
  • Built-in Winamp (via Webamp) and Minesweeper
  • Persistent cookies, logins, cache — works like a real browser
  • Find on page, zoom, print, view source, right-click context menu
  • Chromium extension support
  • Session restore across restarts
  • UI scaling (75% – 200%)

Tech: Electron 33, vanilla JavaScript, no frameworks, no bundlers. Custom window manager, desktop, and taskbar — all written from scratch.

Other Games & Apps
Additional projects I've contributed to or published independently.

Novobeing — VR meditation app for Meta Quest with Apple Watch integration and Passthrough mode.

Visceral Science — Educational VR experience for Verizon, optimized for Meta Quest Pro.

An alt girl for scoof — iOS publishing for a satirical visual novel (4.5★ on App Store).


Also worked on:

  • VR projects for US universities and corporate clients
  • Standalone VR launchers for Quest 2, Quest Pro, Pico Neo 3
  • AR showcases and exhibition demos
Installing Projects
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Project Installation Complete

All of Timur Abdrakhimov's projects have been successfully Viewed.

The following worlds are now available:

  • Sobakistandark satirical dog-state adventure
  • Gnomes & Knightsgloomy low-poly dark fantasy
  • Mini-Map Radargame-styled Apple Watch minimap
  • 2GIS Immersive & AR/VRspatial experiences in Vision Pro & VR

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Technical Skills

Unity 3D
VR/AR (Meta Quest, Pico, SteamVR), mobile games, PC builds, dialogue systems, optimization, procedural generation. SDKs: ARFoundation, OpenXR, Quest SDK.
Swift / SwiftUI / RealityKit
visionOS spatial apps, watchOS/iOS development, MapKit navigation, AR entities, Reality Composer Pro.
C#, Java, JavaScript
Gameplay architecture, multithreading, async programming, Node.js backends, MAUI cross-platform apps.
Graphics & Technical Art
Shader Graph, Amplify Shader, VFX Graph, URP/Metal optimization. Blender 3D, Figma, Photoshop, Substance Painter.
Design & Product Thinking
User flow design, VR UX/UI, feature planning, rapid prototyping, analytics, polished experiences.

Highlights

Tokyo Game Show (TGS) — Sobakistan showcase
GCCE Conference speaker — VR ecosystems for education
Mini-Map Radar — top paid navigation on App Store

How I Work

Product-first: understand user value and purpose
Engineering-driven: clean architecture and stable builds
Creative: focus on mood, style, atmosphere, and world cohesion
Fast iterations: constant testing, polishing, improving
Systematic: roadmaps, UX details, content pipelines