This is a portfolio of Timur Abdrakhimov.
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Timur Abdrakhimov

Building digital worlds, apps, and games


About Me

Timur Abdrakhimov

Unity Developer with 5+ years of experience specializing in VR/AR development. Expert in creating and optimizing immersive applications for Meta Quest 2, Quest Pro, Quest 3, and Apple Vision Pro.

Strong background in C#, Swift, performance optimization, and distributed systems. I've shipped products to the App Store, showcased projects at Tokyo Game Show, and collaborated with companies across the US, Europe, and Japan.

I'm a developer, product thinker, and creator of digital worlds.

I build interactive experiences where code, design, and world-building come together — things people can explore, touch, and experience.


For collaborations, consulting, or hiring:

Portfolio & social links available upon request.

Projects

Sobakistan
Gnomes And Knights
Mini-Map Radar
2GIS Immersive

Click the button below to browse my projects:

Projects Installation Wizard
Project Icon
Sobakistan: The Land of Dogs
Dark satirical narrative adventure about a closed dog-state. Unity, PC, Narrative Adventure.

A dark, satirical world created together with comic artist Vitalii Terletskii. Presented at Tokyo Game Show and supported by hundreds of players worldwide.

Highlights:

  • Deep branching narrative with multiple endings
  • Character-driven storytelling (Yagodovich, Sirius, Gamma, Buddy…)
  • Fully custom lore, atmosphere, and grim humor
  • Mini-games, choices, and consequence-driven scenarios
  • Complete dialogue and event system with audio

I'm responsible for gameplay systems, UI/UX, architecture, save/load logic, dialogue tech, performance, and content integration.

Sobakistan Game Screenshot
Gnomes And Knights
Gloomy low-poly dark fantasy about a knight hunting gnomes. Unity, iOS/Android.

A collaboration with Vitalii Terletskii and Artem Bizyaev. A fantasy world where players follow one of three story arcs — Greed, Noble, or Revenge.

Features:

  • Procedurally generated worlds and biomes
  • Special tiles and unique required objects per level
  • In-depth dialogue system and Steam achievements
  • Player progress, save files, and seamless game continuation
Gnomes And Knights Screenshot
Mini-Map Radar
Apple Watch game-styled minimap inspired by GTA / Fallout. SwiftUI, watchOS, MapKit.

A fan-favorite Apple Watch app that transforms your real surroundings into a stylish mini-map inspired by classic games.

Includes:

  • Rotating radar-style map synced with player orientation
  • Location markers, navigation, and custom skins
  • AR overlays and enhanced visual effects
  • Viral content on TikTok and Reels, strong community interest

One of my most recognizable projects.

Mini-Map Radar Screenshot
2GIS Immersive
3D encyclopedia of landmarks for Apple Vision Pro. SwiftUI, RealityKit, Reality Composer Pro, VisionOS.

Created in just 8 days, this immersive app showcases 3D models of landmarks and destinations in spatial computing. Built for 2ГИС (2GIS), one of Russia's leading mapping and navigation companies.

Highlights:

  • One of the first VisionOS apps worldwide (top 600) and the first VisionOS app from Russia
  • Built with SwiftUI and RealityKit for spatial 3D experiences
  • 3D models viewable in AR with detailed information panels
  • Featured by Apple for early Vision Pro support
  • Developed using VisionOS simulator before device launch
2GIS Immersive - Moscow Kremlin in AR
Other Games & Apps
Additional projects I've contributed to or published independently.

Novobeing — VR meditation app for Meta Quest with Apple Watch integration and Passthrough mode.

Visceral Science — Educational VR experience for Verizon, optimized for Meta Quest Pro.

An alt girl for scoof — iOS publishing for a satirical visual novel (4.5★ on App Store).


Also worked on:

  • VR projects for US universities and corporate clients
  • Standalone VR launchers for Quest 2, Quest Pro, Pico Neo 3
  • AR showcases and exhibition demos
Installing Projects
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Project Installation Complete

All of Timur Abdrakhimov's projects have been successfully Viewed.

The following worlds are now available:

  • Sobakistandark satirical dog-state adventure
  • Gnomes & Knightsgloomy low-poly dark fantasy
  • Mini-Map Radargame-styled Apple Watch minimap
  • 2GIS Immersive & AR/VRspatial experiences in Vision Pro & VR

Click Finish to close the Projects Installation Wizard.

Technical Skills

Unity 3D

VR/AR development (Meta Quest, Pico, SteamVR), mobile games, PC builds, dialogue systems, performance optimization, procedural generation, editor tools. SDKs: ARFoundation, OpenXR, Quest SDK, Vive SDK.

Swift / SwiftUI / RealityKit

visionOS spatial apps, watchOS/iOS development, MapKit navigation, AR entities, Reality Composer Pro, smooth UI/UX animations.

C#, Java, JavaScript

Gameplay architecture, multithreading, asynchronous programming, Node.js backends, MAUI cross-platform apps.

Graphics & Technical Art

Shader Graph, Amplify Shader, VFX Graph, URP/Metal optimization. Tools: Blender 3D, Figma, Photoshop, Substance Painter.

Design & Product Thinking

User flow design, VR UX/UI, feature planning, rapid prototyping, analytics, and delivering polished experiences.

Highlights

How I Work

  • Product-first: understand user value and purpose
  • Engineering-driven: clean architecture and stable builds
  • Creative: focus on mood, style, atmosphere, and world cohesion
  • Fast iterations: constant testing, polishing, improving
  • Systematic: roadmaps, UX details, content pipelines